CONCEPT ART

Cleanroom suit, hood, and footwear models created for and rendered by concept artist Till Holder

https://tillholder.com/

Programs used: Clo3D

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NAPOLEONIC VR EXPERIENCE

Low poly character assets optimized for VR, based on historical research and Josephine Boneparte's 1801 portrait by François Gérard (1770-1837).

Programs used: Marvelous Designer, Blender, Substance Painter.

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François Gérard (1770-1837), Portrait of Josephine de Beauharnais, 1801, oil on canvas, 178 x 174 cm
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STUDIO AMBER

High poly models from tech packs for Studio Amber's phygital fashion line as well as optimized models for Facebook and Instagram AR filters. All designs are by Studio Amber.
https://www.studioamber.de/

Programs used: Clo3D, Blender, Substance Painter, Character Creator, Spark AR

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Garment Patterning & Simulation

ARCHIVE PATTERN PROJECT

A 3D render of extant garment from Penn State University's Costume Archives. The fabric texture was replicated in Substance Painter.

Programs used: Marvelous Designer, Blender, Substance Painter, Adobe Illustrator.

 
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Garment Patterning & Simulation

DIVER

This early 1900s diving suit was researched, patterned, and textured to be featured in an image modeled and rendered by David Ridder.

Programs used: Marvelous Designer, Blender, Substance Painter.

 
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Garment Patterning & Simulation

1867 WORTH & BOBERGH SLEEVE

A digital render of a sleeve patterned from an extant garment from the collections at the Albany Institute of History and Art.

Programs used: Marvelous Designer, Blender, Substance Painter, Adobe Illustrator.

 
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Garment Patterning & Simulation

COLLARS

A variety of collars simulated from patterns drafted for a course in pattern drafting for the theatre.​ Featuring busts from the British Museum. Layout and lighting by David Ridder.

Programs used: Marvelous Designer, Blender, Substance Painter, Adobe Illustrator.

 
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Garment Patterning & Simulation

MOCKUPS

A variety of mockups simulated from basic patterns drafted for a course in pattern drafting for the theatre.​

Programs used: Marvelous Designer, Blender, Substance Painter, Adobe Illustrator.

 
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Garment Patterning & Simulation

EXOMIS PRIME

A kind man wearing a Roman exomis.

Programs used: Marvelous Designer, Blender, Substance Painter, Adobe Spark

 
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