Sabotage
Free Computation Studio 2024
Paris, France
Sabotage is a historical "documentary" video game set in Paris’s 18th arrondissement in 1941, during the German occupation. For my digital costume designs, I focused on regionally-specific historical garment construction, fit, and detail. This project demonstrates how I integrate my understanding of the patterning methods, weight, flow, and properties of real-world textile materiality in digital space.
I hand-drew design sketches in Procreate. I patterned and simulated each digital garment in CLO, textured in Substance Painter, and rendered in Blender.