Research
Publications, conference presentations, and workshops exploring the intersection of costume design, collaboration, ethics, sustainability, and 3D digital media.
Publications, conference presentations, and workshops exploring the intersection of costume design, collaboration, ethics, sustainability, and 3D digital media.
I have been invited to share my experience and expertise investigating the future of dress and technology at the upcoming Costume Society of America National Symposium as an awardee of the 2025 Scholar's Roundtable Honor.
I will present my in-progress research creating an immersive virtual showcase of 10 to 15 garments that aims to enhance audience understanding of the diverse lives of real Colorado women. This project is created in collaboration with History Colorado’s Clothing and Textile Archives.
I developed a case study examining the impact of digital patterning tools on training the next generation of costume technicians in draping and pattern drafting.
I presented my process for creating historical garments using digital patterning methods. On this national panel, costume professionals each showed the unique way they approached patterning an 1870s period gown designed by Susan Tsu. My role in the presentation was to represent the methods I have developed using digital pattern drafting for theatre.
I developed and delivered a 3-day professional development workshop on integrating digital garments into theatrical costume shops, classrooms, and creative processes for a more sustainable workflow. At this workshop I educated 20 participants with the aid of 1 trained assistant and 2 volunteers.
My innovative costume designs are featured in a chapter on production in this publication by Alison Dobbins.
I developed and delivered a fashion history lesson in 18th century European dress silhouettes through augmented reality filters shared with the students via Snapchat.
I submitted an abstract examining the role of performer identity in the costume design process. In this abstract I introduce the concept of identity-conscious costume design which honors the lived experiences of the performer while featuring the culturally significant details of the historical characters they play.
I developed and delivered a 4-hour professional development workshop educating costume professionals on the applications of CLO in theatre. At this workshop I educated 22 participants with the aid of 1 trained assistant.
I developed and presented a workshop introducing the use of projectors for cutting digital patterns in the theatrical costume shop.
I developed and presented a workshop introducing the applications of CLO in the theatrical costume shop. This is the first time a workshop of this kind had been offered at this national conference.
I presented the theories and processes that drove my digital costume designs and was awarded second place in the 2021 Graduate Exhibition at The Pennsylvania State University.
I instructed an undergraduate workshop exploring painting with fiber reactive dyes. The aim was to see if we could achieve the effect created by a hand-painted watercolor texture map applied to a digital garment.
I published an essay that questions how to design costumes for homeless characters without appropriating the physical appearance of real life people who experience homelessness.
I developed a workshop video demonstration that "teaches theatre with things."
I designed and directed a mini-documentary that explores the research question, "How can we make a truly sustainable garment?"
I presented on the process of collaborating with the costume construction team to create primary research on design and collaboration methods between designers and makers.
I presented a paper on a theoretical production of Eurydice that applies queer theory to character costume design.
I published an interview with designer Susan Tsu on her costumes for “King Lear” at Quantum Theatre.